LI Chenyang, CHEN Jing. A Fast Algorithm for Texture-Depth Co-optimization in 3D-HEVC Intra Prediction[J]. JOURNAL OF SIGNAL PROCESSING, 2022, 38(10): 2180-2191. DOI: 10.16798/j.issn.1003-0530.2022.10.019
Citation: LI Chenyang, CHEN Jing. A Fast Algorithm for Texture-Depth Co-optimization in 3D-HEVC Intra Prediction[J]. JOURNAL OF SIGNAL PROCESSING, 2022, 38(10): 2180-2191. DOI: 10.16798/j.issn.1003-0530.2022.10.019

A Fast Algorithm for Texture-Depth Co-optimization in 3D-HEVC Intra Prediction

  • ‍ ‍With the increasing demand for stereo and 3D video, the research on 3D video coding has attracted more and more attentions. 3D-HEVC standard is for 3D video coding with texture and depth map format. Due to the addition of depth map coding techniques, the coding complexity increases dramatically. Therefore, a fast intra coding algorithm for both texture and depth maps in 3D-HEVC was proposed. First, CU was divided into three categories: Non-split Coding Unit (NSCU), Split Coding Unit (SCU), and ordinary CU, by using the Sum of gradient matrix (SGM) as the complexity judgment basis of current CU and Sub-CU. For NSCU, the small size of the intra-frame prediction process was skipped; for SCU, the intra-frame prediction process of the current CU was skipped directly; and for ordinary CU, the original platform operation was performed. Experimental results show that compared with the original platform, the proposed algorithm reduces the coding time by 40.92% on average when the quality of synthetic viewpoints is basically unchanged. Compared with the state-of-the-art texture-depth co-optimization fast algorithms for 3D-HEVC, the outperformance of time saving is achieved with relatively equivalent quality.
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