猜拳博弈过程脑电的时频特征分析及基于优选特征的博弈决策预测

Time-frequency analysis of EEG during gaming process and decision prediction based on optimized features

  • 摘要: 博弈是人类根据信息和经验做出使利益最大化决策的一种行为。对博弈的脑研究由来已久,使用的方法也各不相同,但都测重于博弈的原理研究,对博弈过程中脑活动的认知规律研究几乎无人涉足。本文设计了具有静息、评估、决策、反馈、休息五个阶段的 “石头-剪刀-布”猜拳博弈实验范式。采集并提取了17名被试在博弈活动不同阶段脑电波的时频特征,通过研究评估阶段脑活动的认知规律,提出了基于优选特征的博弈决策预测方法。使用SVM对决策过程训练并识别,达到了80%的识别率,说明了本文提出的优选特征能够很好地表达博弈认知过程的特点。

     

    Abstract: Game is a kind of behavior based on information and experience to maximize the interests. The brain research on the game has a long history. The methods of research are various, but they all focus on the results of the principle. Almost no one is involved in the process of brain activity. Therefore, this paper designed a “rock-paper-scissors" experiment paradigm, which has five stages of spontaneous, evaluation, decision making, feedback and rest. We acquired EEG of 17 subjects and extracted time-frequency characteristics of brain cognitive process. Through the analysis of brain activity, a predicting method is proposed based on the characteristics of game decision optimization. And SVM has been used to predict the decisions and achieved a recognition rate of 80%. It shows that the optimal feature proposed in this paper could reveal the characteristics of the cognitive process of the game.

     

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